Gears for Android is a heavily modified port of the famous "gears" demo to Android.
The Gears demo is an open source project intended to help developers learn how to create OpenGL ES programs on Android. The Gears demo was originally written by Brian Paul as part of the Mesa3D project. My implementation includes variations for Java/OpenGL ES 1.x, Java/C/OpenGL ES 1.x and Java/C/OpenGL ES 2.0. I have also added several features not found in the original implementation including touch screen support, VBOs and an on-screen FPS counter.
The FPS (frames-per-second) counter is often used as a benchmark metric for graphics programs. On Android the frame rate is limited by v-sync (typically 60 FPS) which is the fastest rate that a display can refresh the screen. Since Gears is capable of rendering much faster than v-sync on most devices it provides limited benchmarking value.
Gears untuk Android adalah pelabuhan banyak dimodifikasi yang terkenal "gigi" demo untuk Android.
Gears demo adalah sebuah proyek open source yang ditujukan untuk membantu pengembang mempelajari cara membuat program OpenGL ES pada Android. Gears demo pada awalnya ditulis oleh Brian Paul sebagai bagian dari proyek Mesa3D. Implementasi saya termasuk variasi untuk Java / OpenGL ES 1.x, Java / C / OpenGL ES 1.x dan Java / C / OpenGL ES 2.0. Saya juga telah menambahkan beberapa fitur yang tidak ditemukan dalam pelaksanaan asli termasuk dukungan layar sentuh, VBOs dan FPS di layar meja.
FPS (frame per detik) counter sering digunakan sebagai patokan metrik untuk program grafis. Pada Android frame rate dibatasi oleh v-sync (biasanya 60 FPS) yang merupakan tingkat tercepat bahwa tampilan yang bisa menyegarkan layar. Karena Gears mampu rendering jauh lebih cepat daripada v-sync pada perangkat yang paling memberikan nilai benchmarking terbatas.
Gears for Android is a heavily modified port of the famous "gears" demo to Android.
The Gears demo is an open source project intended to help developers learn how to create OpenGL ES programs on Android. The Gears demo was originally written by Brian Paul as part of the Mesa3D project. My implementation includes variations for Java/OpenGL ES 1.x, Java/C/OpenGL ES 1.x and Java/C/OpenGL ES 2.0. I have also added several features not found in the original implementation including touch screen support, VBOs and an on-screen FPS counter.
The FPS (frames-per-second) counter is often used as a benchmark metric for graphics programs. On Android the frame rate is limited by v-sync (typically 60 FPS) which is the fastest rate that a display can refresh the screen. Since Gears is capable of rendering much faster than v-sync on most devices it provides limited benchmarking value.